BG: Destiny Points

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THE DESTINY POOL
The PCs are more than just soldiers, strategists, and spies. They are the main characters of the story, and they are touched by the Force with a great destiny. This destiny is represented in part by the Destiny pool.

BUILDING THE DESTINY POOL
Each hero player now rolls the white Force die once. For each white pip rolled, place a Destiny Point token in the Destiny pool with its white side showing. For each black pip rolled, place a Destiny Point token in the Destiny pool with its black side showing. The Destiny pool is a collection of Destiny Point tokens that both the CM and hero players can manipulate; it should be placed somewhere within reach of as many players as is practical.

DESTINY
Both the GM and the hero players can use the Destiny pool to upgrade skill checks. Each time a check is performed, the active player may choose to spend 1 Destiny to upgrade one Ability die to a Proficiency die. Then the other players (often the player controlling the character who is the target of the action in question) may do the same, spending 1 Destiny to upgrade one Difficulty die to a Challenge die. When the hero players do this, they spend 1 light side Destiny by flipping a Destiny Point token from its light side to its dark side. When the GM does this, he spends 1 dark side Destiny and flips one Destiny Point token from its dark side to its light side. If there are no Destiny Point tokens showing the appropriate face, that player cannot spend Destiny Points until some have been flipped.

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