BG: Performing an Attack

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PERFORMING AN ATTACK
When fighting in a battle, one of the most basic and important actions a character can perform is to make an attack with an available weapon against a target in range. First, the attacker should compare the range to the target against the listed range for the weapon. If the target is too far away, the attacker must move closer, choose a different target for the attack, or do something else with his or her action.
Attacks are skill checks, and the skill used is determined by the weapon. The skill used to attack with a given weapon is listed in its description. The active character should gather the dice for the dice pool as indicated for the relevant skill.
The difficulty of an attack check (the number of purple Difficulty dice ♦ added to the check) is determined by the circumstances of the attack.
If the attack is at short range, it is an Easy (♦) check. Add 1 Difficulty die ♦ to the dice pool.
If the attack is at medium range, it is an Average (♦♦) check. Add 2 Difficulty dice ♦ to the dice pool.
If the attack is at long range, it is a Hard (♦♦♦) check. Add 3 Difficulty dice ♦ to the dice pool.
If the attacker is engaged with his or her target, it is an Average (♦♦) check if it’s made with the Melee, Brawl, or Ranged (Light) skill. Add 2 Difficulty dice ♦ to the dice pool. If the attack is made with the Ranged (Heavy) skill, it is a Hard (♦♦♦) check. Add 3 Difficulty dice ♦ to the dice pool..
A character who uses the Aim maneuver also adds a Boost die ◻ to the attack’s dice pool. Characters who are in cover add Setback dice ◼ to attacks that target them. Once the dice pool is assembled, it is rolled and evaluated like any other skill check.

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