Knowledge – Education (Intellect)

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KNOWLEDGE SKILLS

The actions that a character takes are often performed in reaction to his knowledge about a situation. Players can never be expected to know as much about life in the game setting as the characters who have lived there. Knowledge skills serve to bridge this gap. They enable a player to make decisions about his character’s actions that are informed by what his character might know.

Success, Advantage, Triumph, Threat and Despair may be spent with similar results among the different Knowledge skills. Additional Success represent the character recalling information or completing research with remarkable haste, while Advantage may be spent to learn minor but possibly information about the subject. Triumph may be spent to learn relevant, beneficial information concerning the subject, perhaps an understanding of a beast’s particular weakness in the case of Knowledge (Xenology), or information concerning the familial strife between crime syndicates in the case of Knowledge (Underworld). Threat may be spent by the CM to allow him to omit a vital detail about the subject at hand, while Despair may be used to seed the character with misinformation and outright falsehood

EDUCATION (INTELLECT)

Among most of the races and cultures of the galaxy, achieving literacy is a crucial first step towards adulthood. Even on worlds held most firmly in the Empire’s grip, most individuals achieve at least this standard long before they reach physical maturity. Once literacy is attained, an individual’s education generally expands to cover additional areas of expertise.

Typically, such an education includes at least a basic grounding in mathematics, the basic sciences, and enough understanding of engineering principles to perform basic repairs. Many also study the basics of philosophy, politics, and galactic history. From there, an understanding of the various dominant species and cultures across the galaxy provides a complement to a well-rounded education.

Characters must often rely upon these essentials in order to appropriately interact with the broader galaxy. To the uneducated, places beyond their home seldom make sense. Basic cultural variances may become overwhelming challenges.

    • Any time a character needs to interact with a government entity, an Education check may be made to identify the best way to proceed.
    • If a character needs to employ basic scientific knowledge in an analysis, his understanding of this field is represented by his Education skill.

Education also represents a default Knowledge skill. Any time a question comes up that doesn’t obviously fall under one of the other Knowledge skills, an Education check may be used to determine the character’s understanding of a particular subject matter.

The difficulty for an Education check is typically best represented by the rarity of the data in question. Characters who have a reference document at hand may receive substantial bonuses, but even using such a work requires an understanding of core principles.

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