Knowledge – Lore (Intellect)

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The actions that a character takes are often performed in reaction to his knowledge about a situation. Players can never be expected to know as much about life in the game setting as the characters who have lived there. Knowledge skills serve to bridge this gap. They enable a player to make decisions about his character’s actions that are informed by what his character might know.

Success, Advantage, Triumph, Threat and Despair may be spent with similar results among the different Knowledge skills. Additional Success represent the character recalling information or completing research with remarkable haste, while Advantage may be spent to learn minor but possibly information about the subject. Triumph may be spent to learn relevant, beneficial information concerning the subject, perhaps an understanding of a beast’s particular weakness in the case of Knowledge (Xenology), or information concerning the familial strife between crime syndicates in the case of Knowledge (Underworld). Threat may be spent by the CM to allow him to omit a vital detail about the subject at hand, while Despair may be used to seed the character with misinformation and outright falsehood


Parts of the galaxy have been inhabited for more than a million years. During that time, countless civilizations have arisen, and many have gone extinct. Those civilizations that achieved interstellar travel communicated with one another and shared their histories. Over the millennia, some of these tales changed and grew into myths and legends. Many have a strong basis in truth, so much so that some of these stories still conceal a great deal of valuable information.

Characters with a particular interest in lost cultures and ancient legends may decide to try to turn this interest into a profession. Forgotten military outposts, ancient technologies, and half-remembered legends could all help to tip the scales of war. Other times, a character might stumble across an artifact connected to one of these legends—an item whose utility could far exceed its initial appearance. Knowing enough to capitalize on that connection might enable a character to progress toward accomplishing his Duty.

    • Any time a character needs to decipher an ancient piece of writing or identify its context, he must make a Lore check.
    • A character’s knowledge of the legends associated with the exploits of an ancient hero is represented by the Lore skill.

A Lore check’s difficulty is assigned by the obscurity of the information. Well-known legends may not even require a check, but the tales of a race that died out millennia ago may be nearly forgotten.

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