Game Mechanics: End of Game Adjustments
At the end of each gaming session, there are a number of game end steps to work through. The two key ones are “Adjust Population” and “Spend Production Units”.

Adjust Population
At the end of a game, if a location/city has one or more plague cubes on it, it’s population decreases by 1. The initial cities in the game all started with a population of 3. Based on current experience, cities that are added by reconnaissance have values from 1 to 3. There is a sheet of number stickers that are used to change the population numbers of a city. If a city has a supply center in it, the population increases by 1. If a city has a supply center and plague cubes, it’s population stays the same.

Spend Production Units
The number of production units available for spending is based on how many cities are connected to the grid and whether the game was won (giving at +1 bonus). There are a number of options on spending production points (and more which get added to the game)
game end spending.
Additional character abilities – each character started with an ability, but there are additional ones (costing 1 to 3 pp) that have come available during the gameplay. Here is the Smith character with some extra capabilities that we purchased for him; both of which are most helpful in reconning new areas of the map.

Additions to infection cards – these are stickers which you can purchase to add to individual cards.
-Well-stocked – if there are two supply cubes in a city, none are consumed. We had two of these stickers available, and they reside on a Cairo and a London card. Where they provide a real bonus is when they are drawn as the site of an epidimic. This usually wipes out all supply cubes in a city, but with a well-stocked cards those cubes remain in play.
-Broken Link – another of the Infection card upgrades that we purchased for 1 production point:

Additions to city cards – we have used some additions to city cards – primarily ones which allow an individual card to count as two or three cards in the building of supply centers, which usually require 5 cards.

Population changes – you can spend 1 production point to increase the population of a city by 1. We’ve used this quite a bit, primarily in stabilizing the population of cities that have been hit by a plague. If a city’s population is reduced to zero, it is considered Forsaken, and increasing it’s population by one costs two production points.
Permanent Supply Centers – in one of the packages opened, we were given a card which allowed us to build up to 3 permanent supply centers (at a cost of 3 production units each). The caveat being that you could only build a permanent supply center in a city in which you had built a supply center in the previous game. In the late February game, we built a permanent supply center in Sao Paulo, which allowed us an easier recon of South America.

I mentioned Forsaken Cities above. Here is the ruleset that was added to the game regarding Forsaken Cities:

We won the month of March on the first attempt. During the month we reconned South Africa.

This immediately added the city of Buenos Aires as connected to the grid. Other cities available for connection are now Bogota, Lima, and Santiago. As part of the recon, we had an objective card added which was to “Find a Lost Haven.”, along with some wording that strongly suggested it would be found in the Pacific Ocean. We determined that building a supply route to Lima and searching there would be a top priority.

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